Classes don't make the entire game, and so I pulled together all the material I need to run a GLOG game into one document. Here it is. Jar of Dirt steals, proudly, from dozens of sources. It's a work in progress, but I definitely want feedback at this stage, so - board those comments and fire away!
Want a quick bit instead of the entire document? Check out my random tables at the bottom of the post.
>> CHECK OUT JAR OF DIRT <<
WHAT'S DIFFERENT IN THIS RULESET?
- a roll-over system, because I prefer the "high is good" mnemonic for all rolls. The original GLOG attack roll gives me the heebie-jeebies because it reminds me of thac0. I may (have) know(n ;) university level math & physics, but thac0 is the devil's spawn. (Also I like an uncomplicated roll vs target number, rather than "roll versus your stat, but let me look up the penalty first". Just works faster at my table.)
- Cool tables, if I do think so myself (check them out below):
- reasons why you are down on your luck!
- tales to make your hair stand on end!
- unfeasible life goals!
- magnificent pirate hats!
- The most important rolls -skill checks and saves- run directly off the ability scores, not the bonuses; if these numbers are so central to the character, they should be central in the rules as well. Added lots of little rule-lets (language slots, quick slots, hireling slots) to put the ability bonuses to work as well.
- a new trade system to figure out where the high value routes are and what different regions are looking for.
- backgrounds, professions and skills to quickly flesh out new characters.
- many classes copied or adapted from all around the Blogosphere: the Artillerist, Assassin, Brawler, Crew, Duelist, Sawbones, Scholar, Scoundrel, Thief and Weather Witch. That's three rogueish classes (Assassin, Scoundrel, Thief) and social abilities in pretty much every class.
- no exact XP system but a milestone mechanic lifted from Into the Odd.
- lots of little tweaks and additions: extra ship types, weapons, advanced firearms, ship manoeuvre modifiers and so on
- two new regions to replace the Golden Isles: the Maelstrom Islands and the Spice Islands (under construction)
STILL TO COME
- spicier tables to stock merchant ships
- Spice Islands region and map, based on the Moluccas/Banda islands. I'm now working through the epic load of homework that Richard of the Countercolonial Heist Crawl gave me...
- world map with travel times and relative positions of regions
- a group to play this with!
TABLES TO MAKE YOUR PLAYER' LIVES MORE INTERESTING
What's a roleplaying game without random tables to prompt the DM and inflict wondrous misery on your players? (Quiet there in the back, with your "less antagonistic"!)
Here's a couple of tables from Jar of Dirt to spice things up. Seldom necessary, but handy to have around.
We search the
drowned guy (d30)
d30
|
We search the
drowned guy
|
1
|
deck of cards,
marked
|
2
|
Valois maid costume
|
3
|
enormous sunhat
|
4
|
fantastic wig
|
5
|
uniform
|
6
|
lantern and flask of
oil
|
7
|
vial of poison (2d6,
50 sp)
|
8
|
saw, hammer and 10
nails
|
9
|
pickaxe
|
10
|
iron pot and cooking
utensils
|
11
|
penny dreadfuls or
erotic pamphlet
|
12
|
hammock
|
13
|
scissors
|
14
|
riding whip
|
15
|
3 bottles of rum
|
16
|
empty book, ink and
pen
|
17
|
incomplete island
map with warnings
|
18
|
pearl earring (50
sp)
|
19
|
navigation tools
|
20
|
small but vicious
dog
|
21
|
bottle of indigo (50
sp)
|
22
|
bundle of scandalous
love letters
|
23
|
letter of marque
|
24
|
spyglass, wonky
|
25
|
hourglass
|
26
|
klepto performing
monkey
|
27
|
rope and grappling
hook
|
28
|
water flask, 25%
diseased
|
29
|
packet of opium
|
30
|
incriminating
papers, 50% forgeries
|
Magnificent pirate
hats (d10)
d10
|
this hat
|
with
|
it is
|
1
|
fez
|
gold stitching
|
enormous
|
2
|
beret
|
pearl strands
|
exquisite
|
3
|
enormous gem
|
dainty
|
|
4
|
turban
|
huge feathers
|
perfumed
|
5
|
top hat
|
gigantic brim
|
smelly
|
6
|
bicorne
|
a foot high
|
worm eaten
|
7
|
tricorne
|
music box
|
patched
|
8
|
bandana
|
corks on strings
|
infested
|
9
|
mitre
|
hidden knives
|
a bad fit
|
10
|
veil
|
smuggling space
|
collapsing
|
What's your life
goal (d20)
d20
|
Life goal
|
1
|
lead a quiet,
ordinary life
|
2
|
find true love to
settle down with
|
3
|
find your father's
bones
|
4
|
free your brother
from Dreadhold
|
5
|
restore your family
honour
|
6
|
retire in a seaside
mansion
|
7
|
become a filthy rich
trader
|
8
|
gain a position of
political power
|
9
|
discover a wholly
new species
|
10
|
prove that the world
is rational
|
11
|
discover a new
continent
|
12
|
circumnavigate the
globe
|
13
|
found your own
private kingdom
|
14
|
break the hold of
the Old Countries
|
15
|
remove the blight of
slavery
|
16
|
find
incontrovertible proof of magic
|
17
|
take gruesome and
epic revenge
|
18
|
find the secret of
immortality
|
19
|
break the curse on
your family
|
20
|
create something
unique
|
What's up with you?
(d20)
d20
|
Backstory
|
1
|
afraid they'll find
out you're not a true hero / explorer / scientist / daredevil
|
2
|
framed for smuggling
/ counterfeiting / murder / piracy
|
3
|
2d6 x 500 gp debt to
gambling ring / bank / criminals / drug smuggler
|
4
|
fell in love with
the sweetheart of a cruel courtier / judge / merchant / captain
|
5
|
dishonoured your
family name / mentor / army / betrothed
|
6
|
fleeing ringleader
of failed revolution / union / religious reform / free press
|
7
|
get support for your
crazy scientific theory / political ideas / trade scheme
|
8
|
escaped suffocating
life as religious initiate / noble heir / bank clerk / farmer
|
9
|
exiled after a
scandalous affair / raucous play about the king / anarchist pamphlet
|
10
|
out of grace after a
failed treasure hunt / trade coup / assassination / spy mission
|
11
|
just started your
job when your master was exiled / murdered / disappeared / claimed he never
met you
|
12
|
failed as a
bodyguard / soldier / guide
|
13
|
looking for better
pay / religious freedom / excitement / your disappeared love
|
14
|
promised job fell
through / land turned barren / cargo spoiled / friends left you
|
15
|
mistaken identity as
a navigator / lawyer / accountant / banker
|
16
|
just drafted as a
sailor / marine / smuggler / dockworker
|
17
|
your ship left
without you / robbed you blind / tried to sell you / marooned you
|
18
|
you woke up alone in
your village / on your ship / on the plantation / in jail
|
19
|
unfortunate penchant
for gambling / opium use / petty theft / forgery
|
20
|
memory loss, but you
have lash marks / book in strange language / map of strange island / tattoo,
seems to move
|
Tales to make your
hair stand on end (d12)
d12
|
And they were
never heard of again
|
1
|
fell in love with a
mermaid and chased her around the world to marry her
|
2
|
heard the melodies
aboard a cursed ship of decadent nobles and ever sought them
|
3
|
boarded a derelict
ship where all the crew lie died with fright on their faces
|
4
|
shot an albatross
and wore it around his neck as a lucky charm
|
5
|
struck fire on an
island where the wood is alive and the ground hates iron
|
6
|
vowed to hunt down
the great white whale that plagued the Maelstrom
|
7
|
from old sea charts
and star maps, was convinced of a faster way to Yoon-Suin
|
8
|
sailed out to catch
a woman beloved by the sea, plagued by wave and water spout
|
9
|
dove down to haul up
the sea king's gold, always signalling: more rope! more rope!
|
10
|
found an ivory
statuette adrift and was born by the sea to an underwater temple
|
11
|
saw faces in the
water in the eye of a hurricane and called out to them
|
12
|
swore he would make
the fastest trip to the Mehabara. His ship arrived in perfect shape, fully
stocked and crewless.
|
Item of Dubious Provenance (d100)
d100
|
item
|
d100
|
item
|
d100
|
item
|
1
|
alms bowl
|
35
|
fine wine, 1 bottle
|
69
|
pipe, 3 doses of
opium
|
2
|
bag of coal
|
36
|
fishing rod &
tackle
|
70
|
pocketful of nails
|
3
|
bag of flour
|
37
|
flask of oil
|
71
|
pot of glue
|
4
|
bag of manure
|
38
|
flint, steel, and
tinder
|
72
|
quality cloak
|
5
|
bag of salt
|
39
|
foppish wig
|
73
|
quill, ink,
parchment
|
6
|
bag of vegetables
|
40
|
glass jar
|
74
|
3d rations
|
7
|
bagpipes
|
41
|
grappling hook
|
75
|
religious tome
|
8
|
barrel
|
42
|
grave marker
|
76
|
rope, 30'
|
9
|
bear trap
|
43
|
groin cup
|
77
|
scissors
|
10
|
bearskin cloak
|
44
|
hammer and chisel
|
78
|
sealable scroll case
|
11
|
block and tackle
|
45
|
helmet
|
79
|
set of scales
|
12
|
bone dice
|
46
|
horn
|
80
|
silver ring
|
13
|
book of poetry
|
47
|
iron lockbox
|
81
|
spyglass
|
14
|
book of star tables
|
48
|
iron pot
|
82
|
stepladder
|
15
|
bottle of fortified
wine
|
49
|
iron spikes (3)
|
83
|
stuffed cat
|
16
|
bottle of rum
|
50
|
iron tongs
|
84
|
tablet with chalk
|
17
|
broom
|
51
|
jar of dirt
|
85
|
tarot deck
|
18
|
bundle of rags
|
52
|
jar of grease
|
86
|
ten-foot pole
|
19
|
bundle of wood
|
53
|
jar of honey
|
87
|
tinderbox
|
20
|
bundle of wound wool
|
54
|
jar of leeches
|
88
|
tiny barrel of beer
|
21
|
cake of soap
|
55
|
jar of worms
|
89
|
torch
|
22
|
caltrops (5)
|
56
|
lantern and oil
flask
|
90
|
two yards of linen
|
23
|
candles (3)
|
57
|
leather bag
|
91
|
vials of dye (4)
|
24
|
cask of ale
|
58
|
loaf of bread
|
92
|
waterproof bag
|
25
|
chain, 15'
|
59
|
lute
|
93
|
wax seal stamp
|
26
|
chalk, 5 pieces
|
60
|
magnifying glass
|
94
|
wheel of cheese
|
27
|
crow-beaked mask
|
61
|
manacles
|
95
|
wheelbarrow
|
28
|
crowbar, cold iron
|
62
|
map (foreign lands)
|
96
|
wicker basket
|
29
|
cube of incense
|
63
|
metal file
|
97
|
winter clothes
|
30
|
deck of marked cards
|
64
|
monk's habit
|
98
|
wood bore
|
31
|
deer pelt
|
65
|
necklace of teeth
|
99
|
metal wire
|
32
|
devotional statue
|
66
|
needles (10)
|
100
|
wooden bucket
|
33
|
dose of poison (2d6)
|
67
|
net (10')
|
||
34
|
fancy clothes
|
68
|
palette and pigments
|
Random books (d30)
d30
|
title
|
topic
|
author
|
1
|
Desultory Notes on
the Government of Yoon-Suin
|
administration
|
Taylor Meadows
|
2
|
De Humani Corporis
Fabrica
|
anatomy
|
Andreas Vesalius
|
3
|
Locke's Illustrated
- art and history of numerous cultures
|
appraisal
|
Theophil Locke
|
4
|
I Quattro Libri
dell'Architettura
|
architecture
|
Andrea Palladio
|
5
|
On the Revolutions
of Heavenly Objects
|
astronomy
|
Nicolai Argentik
|
6
|
The Remaining Signs
of Past Centuries
|
astronomy
|
al-Biruni
|
7
|
Exhaustive Index of
Herbs
|
botany
|
Sandwall
|
8
|
The Complete Art of
Artillery
|
cannons
|
Kazimierz
Siemienowicz
|
9
|
The Sceptical
Chymist
|
chemistry
|
Robert Boyle
|
10
|
Pictorial of Tea
Ware
|
courtesy
|
Shenan
|
11
|
An engine for
raising of water and occasioning motion
|
engineering
|
Thomas Savery
|
12
|
Wapenhandelinghe van
Roers, Musquetten ende Spiessen
|
firearms
|
Jacob de Gheyn
|
13
|
Die Lieder alter
Völker
|
folklore
|
Gottfried von Herder
|
14
|
Golden Sticks
|
folklore
|
Fraiser
|
15
|
Salty and Salacious
Tales of the Sea Volume IV
|
folklore
|
Dellwecker
|
16
|
Essay on the Theory
of the Earth
|
geology
|
Georges Cuvier
|
17
|
Von den äußerlichen
Kennzeichen der Fossilien
|
geology
|
Abraham Gottlob
Werner
|
18
|
Der arme
Heinrich
|
larceny
|
Hartmann von Aue
|
19
|
Treatise on the
Origin of Language
|
linguistics
|
Gottfried von Herder
|
20
|
Principles of the
Four Humours
|
medicine
|
Avicenna
|
21
|
General Chart of the
Variation of the Compass
|
navigation
|
Halley
|
22
|
Journey Beyond the
Three Seas
|
navigation
|
Nikitin
|
23
|
Rudolphine
Tables
|
navigation
|
Johannes Graz
|
24
|
The Savior from
Demise
|
poisons
|
al-Hasan ibn
Tha'labah
|
25
|
Opticks
|
physics
|
Isaac Pound
|
26
|
The Motion of
Falling Things
|
physics
|
Isaac Pound
|
27
|
The Complete
Ambassador
|
spycraft
|
Walsingham
|
28
|
Treatise on the
Dissection of Birds and Animals
|
taxidermy
|
Bentley Reaumur
|
29
|
A Short Treatise on
the Wealth and Poverty of Nations
|
trade
|
Serra
|
30
|
Histoire Naturelle
des Animaux
|
zoology
|
Lamarck
|
So useful!
ReplyDeleteThis is great, but the phrase "vintage GLOG" makes my insides hurt.
ReplyDeleteFair enough - what to change it to though...original? Standard? Orthodox?
ReplyDeleteI haven't had the time to sink my teeth in this yet, but I will!
ReplyDeleteMore than a year and a half later, I'm reading through this as part of prep to run my own pirate game and I see you included my hireling system! I'm thrilled you found it interesting enough to include. :D Did it see use in play?
ReplyDeleteWell that's a coincidence: I'm just revisiting myself after a year or more of not looking at Jar of Dirt! Preparing for a possible summer oneshot.
DeleteYour hireling system performed perfectly: not in Jar of Dirt though, but in my main D&D 5e campaign. I gave the new Dwarf trader a bunch of hirelings and she loved how easy it was to put them to work. I did have to work a bit harder to give them personality, because they didn't quite feel as separate NPCs without a token on the map to remind me they exist. That's just my scatter-brained approach to DMing ;)