Wednesday 13 March 2019

BREXIT-INSPIRED: VOTE HOW TO MESS UP THIS CAMPAIGN WORLD

One of my computer screens is hardwired to UK Parliamentary tv to follow the latest set of Commons votes on Brexit. You may think that's weak political shit and boring as hell. It's exactly that. All the way to hell. And it inspired me to give you all a vote on what happens to my Belswick campaign. Vote in the comments!

Update, Tue 2 April:
A 1st place vote gets 3 points, 2nd place 2 points, third place 1 point. After 5 votes, the score is:
  • 8 points, 3 votes: no. 6, They're Here (visitors from other planes)
  • 7 points, 3 votes: no. 3, Rise and Fucking Shine (the Du'vanku rise again)
  • 5 points, 2 votes: no. 4, Silk Road (trade and travel with the far away Empire of Qi'dan picks up)
  • 3 points, 2 votes: no. 5, The Egg Hatches (the monster at the heart of the world wakes up)
  • 2 points, 2 votes: no. 10, Hungry Earth (crops fail, magic starts to drain vitality) 
  • 2 points, 1 vote: no. 2, New neighbors are keeping me awake (distant country falls to the Awakened)
  • 2 points, 1 vote: no. 7, Firebinders (firearms are invented by binding demons into shells)
  •  1 point, 1 vote: no. 8, Untaught magic
Finally someone wants to deal with psionic children. Still no appetite for spells suddenly going offline or mutating. I see most appetite for strange visitors (from other planes or far lands), and for an undead army rising out of the earth.

I point out that there is a Mount Frostcrown on the map, where no-one goes because there's a weirdo hermit. Lamentation of the Flame Princess-fans will know which module is prepped and ready to go :) DEATH FROST DOOM

BUT FIRST, BREXIT

In brief: in two weeks, the UK automatically crashes out of the EU. That includes crashing out of all existing trading deals, agreements on landing rights for airplanes, ways to import medical isotopes and much more.

Unless they decide not to wreak havoc on their economy (and to a lesser degree, the EU's). Easy choice?
Apparently not.
The Guardian's Brexit vote flowchart as of 5 days before this post. Navigate this dungeon.

Two years ago the UK decided that they would leave the EU on March 29th 2019. The decision can be revoked without any OK needed from the EU, as long as the UK acts before the 29th - but parliament doesn't want that.
They can agree to a deal they painstakingly negotiated with the EU to safeguard existing relations until a more durable set of agreements is worked out. But parliament can't decide on whether they want the deal that Theresa May's government made with the EU. Which is done with negotiating, by the way.
So what does the UK want? What indeed?
Two years after Brexit was triggered and two weeks before it happens, government and parliament are now finally discussing what kind of future they'd like to have with the EU. If any at all. The risk is real that they'll end up squabbling so long that a No Deal Brexit happens anyway.

It's going to be a wreck because they can't choose.

I don't want that for my campaign. And so I'm giving you a choice before it even starts: what monkey wrenches are going in there?



HELP ME WRECK BELSWICK

Belswick is medieval, feudal, pretty bog standard. It's not going to stay like that. There will be Player Characters running around in there after all. Above and beyond their influence, I like the idea of a couple of world changing events ticking down to Doom Day in the background. Some of these end or destroy parts of the world. Some are Out of Context Problems that will throw whole societies for a loop. Some are just fun. 
You can pick three and are welcome suggest your own - rank 'em in the comments.

1 - We hear your voice
A cult renounces Warlock Patrons as the slow-moving corrupters that they are and prays straight to the Exile. Hir rage drives them beyond insane. S/he inspires them to end the World by killing/binding/harvesting the Four Keystone Serpents. It's a race to save satanical monsters.


2 - New neighbors are keeping me awake
A distant country falls to the Awakened. Far away enough for a blockade or to limit exposure. Maybe the ocean, so full of dreams, puts Awakened to sleep before their boats can reach civilization. Maybe the Awakened find a way anyway.


3 - Rise and Fucking Shine
The Du’Vanku rise again with their undead armies after a 700 year sleep and attempt to enter heaven like before. Last time they destroyed True Heaven and killed the Creator and we've been living in the ruins. Oh wait, the Church wanted that kept super secret.


4 - Silk Road
An unexplored passage or new mode of travel connects to the far lands of Qi’Dan. Trade picks up. Then drugs spread. Then we learn who rules Qi’Dan. 


5 - The Egg Hatches
Except the egg has a 6000 km radius and we're kinda using it to live on. All hail the Starspawn.


6 - They're Here
Travelers from another plane bring knowledge of high wizardly magic. Which the Church says is a big no no. They spread the information faster than it can be stamped out. There are more of them every month. Are they invading, trading or fleeing?


7 - Firebinders
Demon binder Johannes Schäfer finds a way to bind imps and create firearm shells. Larger demons lead to the development of artillery. Suddenly conjurors can arm the masses with knight-killing weapons, and castles need to be rethought. Sure, you're bound for hell for consorting with demons. Until then, you change warfare.


8 - Untaught magic
An apprentice cannot learn the simplest spells but has unformed magic that cuts through defenses as if they weren't there. She's scooped up, hidden, weaponized. Then more children like her surface with the new power of psionics, which may or may not be a beacon for the Old Ones from beyond the stars.


9 - Breach of Contract
The original binding contracts underpinning certain spells are being found and tampered with. Spells stop functioning or become wildly dangerous.


10 - Hungry Earth
Crops are...not failing, but struggling. There's drought. Farm animals grow weak. Magic helps a bit. But not for long and not enough. Then the sun starts growing colder. And weaker. Is that a tint of red? Are wizard spells leaving behind fragments of black ash? Am I going Dark Sun on you or is it just your imagination?

9 comments:

  1. I vote for 7, 8 and 6.

    The Firebinders one reminds me of Orlando Furioso - there's a whole sequence where someone invents firearms 300 years too early and the knights of King Charlemagne have to go and put a stop to it.

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  2. I mean of course I'm gonna pick 5, how could I not??

    5. (hell yea)
    7. (WW1 was fucking horrific and you've gone ahead and added demons)
    4. (I just read UVG again)

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    Replies
    1. On 5: was inspired by your own blog on the end of your world. That must've been a trip to run...

      On 7: yes. It sounds innocuous (swap out crossbow for gonne) but they you go for industrial scale. I might mix in some psionics (8) with a Bitter Seeds vibe for a real horror show (...and now I want to dig up an old post I saw about Weird World War I)

      On 4: help me out...UVG?

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    2. UltraViolet Grasslands. Awesome post-apocalyptic gonzo psychedelic metal fantasy hexcrawl.

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    3. Never heard of it. Looking it up now. Thanks :)

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  3. 4,6 & 10. That should make things interesting....

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  4. My player R has trouble posting, so here, on his behalf:

    3 (T'lan Imass!), 4 & 8

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