- J.K. Rowling, Harry Potter and the Sorcerer's Stone
Who needs a better reason than Snape's speach to learn potion brewing? This is a bolt-on system that any class can make use of. Fit for D&D 5th edition and for the GLOG.
Our party barbarian has been spending time with the local potion brewer to learn the craft. Although I use Goblin Punch's 100 potion recipes, ad-libbing the brewing process costs me a bit of time every session. So if I just hammer out a quick system, that should me save time in the long run...
To your health!
Lab work 101. Much still to learn. |
TOIL AND TROUBLE
To become a potion brewer, you need to learn the Alchemy skill (a couple of sessions of work with a friendly alchemist in downtime gets you basic proficiency). Then, it's time to experiment and trade so you can learn new recipes. These come in 5 categories: common - uncommon - rare - very rare - legendary.- Once you learn Alchemy, you know how to make 3 Common potion recipes.
- Recipes cost half their store value to create.
- Very Rare and Legendary potions also cost a special component to create; you can flavor other potions with components if you like, but I just assume those are part of the base cost.
- Buying a new recipe costs the same as its store value.
- To brew any potion, you need a laboratory outfitted to certain specifications and you need to be of a minimum level yourself.
Identifying potions in Goblin Punch's potion system is a matter of keeping records: each has a distinct look, taste and effect for taking a sip. Anyone can work out that system with time and a notebook.
Trained potion makers can automatically identify potions they know the recipe to.
Using skill checks in your game? You can roll with advantage (2d20, take the best roll) to identify any potion type you could already brew, or roll an ordinary check to identify potions that are still too difficult for you. (Example: in 5e, a 5th level bard with alchemy training could brew and easily identify common, uncommon and rare recipes.)
5e prices and criteria:
D&D 5e doesn't formally put a price on magic items, but it's handy to know how much they're worth anyway. For instance, when you want to trade in a magic staff to buy yourself a bishopric. I'm using the lower end of these item prices, but adjusted the higher levels because I don't see anyone plonking down 50,000 gp for a single potion of youth, even though it de-ages you 3d6 years and gives you 1000 XP. Then again, maybe I'm just not used to high level play.
D&D 5e doesn't formally put a price on magic items, but it's handy to know how much they're worth anyway. For instance, when you want to trade in a magic staff to buy yourself a bishopric. I'm using the lower end of these item prices, but adjusted the higher levels because I don't see anyone plonking down 50,000 gp for a single potion of youth, even though it de-ages you 3d6 years and gives you 1000 XP. Then again, maybe I'm just not used to high level play.
potion type
|
5e level
|
lab size
|
sell potion
|
create potion
|
common
|
1
|
100 gp
|
50 gp
|
25 gp
|
uncommon
|
3
|
250 gp
|
100 gp
|
50 gp
|
rare
|
5
|
500 gp
|
500 gp
|
250 gp
|
very rare
|
7
|
1000 gp
|
1000 gp
|
500 gp
|
legendary
|
9
|
5000 gp
|
10000 gp
|
5000 gp
|
GLOG prices and criteria:
The GLOG has less levels and lower XP thresholds than 5e D&D, so using XP for gp, I expect players to have less wealth to throw around. These prices are aimed at having the lab be a serious investment, but not crippling.
The GLOG has less levels and lower XP thresholds than 5e D&D, so using XP for gp, I expect players to have less wealth to throw around. These prices are aimed at having the lab be a serious investment, but not crippling.
potion type
|
GLOG level
|
lab size
|
sell potion
|
create potion
|
common
|
1
|
100 gp
|
50 gp
|
25 gp
|
uncommon
|
2
|
200 gp
|
100 gp
|
50 gp
|
rare
|
3
|
400 gp
|
200 gp
|
100 gp
|
very rare
|
4
|
700 gp
|
400 gp
|
200 gp
|
legendary
|
5
|
1000 gp
|
5000 gp
|
2500 gp
|
Basic supplies |
POTION RECIPES
This has been taken wholesale from Goblin Punch; there's just no improving on his format with brief rules and sensory clues!
Any edits and mistakes are mine.
common recipes
comprehension, false life, hate, healing 2d4+2,
heroism, love, sovereign grease, ventriloquism
uncommon recipes
anchoring, bottle imp (blue, gold, green, grey,
purple, red), bounty, breathlessness, burrow, clairvoyance, darkvision, energy resistance,
fire breath, fleeting journey, giant size, glibness, gold, grandeur, healing 4d4+4,
hide from animals, hide from undead, invincibility, iron skin, levitation, magic
weapon, mapping, mirror image, purge poisons, reverse gravity, seal soul, shrink,
sound bubble, speak with beasts, speak with birds, speak with crawling things, speak
with fish, speak with plants, spider climb, suggestion, tongues, transposition,
water breathing, zombie blood
rare recipes
alternate self, deep sleep, ethereality, flight,
gaseous form, green slime, haste, healing 8d4+8, invisibility, mutate spell, mutation,
nondetection, poison (DMG), raise dead, sovereign glue, speak with dead, speak
with metal, the great gambler, the hero, the poltergeist, the scoundrel, transformation:
bees, transformation: rat, transformation: salmon, transformation: seagull, universal
solvent, water walk
very rare recipes
cloudkill, duo-dimensionality, exit, healing
10d4+20, liquid boat, petrification, polymorph, random teleport, recapture
spell, simulacrum d6m, spell ward until sleep, transformation: troll, true
seeing, void metal, void wood, X-rays
legendary recipes
lycanthropy, sovereign acid, time hack, time
skip, youth
POTION EFFECTS
Originally by Goblin Punch, tweaks in red to up some durations or effects for 5e by myself.
>> GOOGLE DOC <<
>> GOOGLE DOC <<
No comments:
Post a Comment