Shadow of the Crystal Palace! I reverse engineered this Call of Cthulhu oneshot from the Critical Role oneshot by the same name, for a game with my wife and her colleagues. Six odd fellows enter into the annual cat exhibition as a way to enter the darkened Crystal Palace museum to find a valuable relic. The more they explore, the more strange things they find...
A great game, even though I only managed to drive one character temporarily insane and everyone made it out alive as the Crystal Palace burned to the ground! Of course, 'everyone' includes an ancient entity now possessing a herd of prize cats and rampaging through the London fog. Still, all the surviving players have earned a free reroll for the next game we'll play.
If you're interested in my reverse-engineered notes, find them here! No copyright claim is intended by this - basically this is a write-up of how the original CR session panned out.
How on earth did that strange little American
know when I was going to burgle his bedroom? The blackmailing scoundrel
promises that he'll keep my nightly activities a secret from mama and papa, if
I retrieve a certain casket for him from the Crystal Palace exhibition space.
Hopefully this won't be a drag. Though the airing of my deepest secret would be
detrimental to my good name, and by extension my parents', the tedium of every
day life and its endless soirees is worse.
These people with their cats are almost
enough to give me apoplexy, and the organiser takes the cake with his
monotonous drivel. The tap on my shoulder by the handsome captain Bentley
Badger is a welcome reprieve.
Mr Merriweather, and his American accent,
greet us - a strange group of people that could only have been gathered by such a
strange man. He once again explains the goal of this mission - find a casket
made of soapstone with inscriptions - and we move into brief introductions. No
time for niceties apparently.
Badger's Burglars
Critical Role's write-up of the characters, my character picker for the players, secret character backgrounds
- Capt. Bentley Badger - ex-British Cavalry captain, now butler and manservant of Mr. Rupert Merriweather. Bad memories of the cave creature with shining eyes that shattered his leg and sanity in the Second Anglo-Afghan War
- Hanako 'Hana' Hayashi - socialite daughter of the Japanese ambassadors to the UK, secretly a thrill thief and looking for an intriguing electrical generator of Japanese design
- Ida Codswell - electrical engineer who is along for any mechanical issues - and to steal back the advanced Stirling engine model her former boss stole from her
- Dr. Mason Pocket - disgraced historian at the British Museum, wrote a delusional pamphlet about shadow entities and arranged the paperwork to move the casket to the Crystal Palace
- Septimus Goodfellow - celebrity spiritualist and expert in all matters occult, along to provide security against any entities from the other side. Secretly a con artist called Archie Orlick with zero occult abilities but mucho interest in talking the rich and gullible out of their money and secrets
One player couldn't make it. I turned the last of the six pregen characters into an NPC stuck in the hellish spirit mirror trap that is the Crystal Palace:
- Alexandra O'Neill - famous traveler and adventurer in the Orient, looking for a jade planchette to help the monks of Likir track down hungry ghosts.
The first barrier to be overcome was the
guard, my first instinct was to sneak, but the talkative academic (he would not
shut up about this pamphlet he had written..what a bore) had the right
paperwork and browbeat the poor man with inane babbling. We were quickly let
through.
The first thing that is very clear is the
lack of any organisation in the Crystal Palace. The place is a mess, and it
needs to open soon..wondering if they will make it for opening day. Boxes are
everywhere, and there is no system to discern, and the atmosphere is so weird
that I think I see ghosts...I'm sure there is someone sitting at the desk in
the Babylonian court. Terribly creepy and not at all boring.
Electrical Arcade
We locate the Electrical Arcade and I hunt
for the Elekiter. Meanwhile, Ida is jubilant to retrieve her stolen electrical
generator.
Under the elekiter - yes I opened the glass
show case - I found a puzzle box, and opening it (an easy task) revealed an
obsidian mirror. Dr Pocket immediately burst into one of his inane spells of
academic babbling at the sight of the mirror. The accompanying text in Japanese
(writting by a person from china and translated in to Japanese by what must be
a brit) reveals that this mirror "reflects the wish for your safety".
The captain manages to find something else in the box, a roman key of sorts -
perhaps we will find something in the roman court that can be opened by this
key.
Two-compartment puzzle box and a 1800s mirror we found in the flea market. Rolled up paper with Japanese text courtesy of Google Translate. |
Looking into the mirror, I had a glimpse of
fingers reaching out..it scared me terribly, I don't know what is going on with
me this night.
Our resident spiritualist Mr Septimus
Goodfellow - terribly handsome and walks the right circles - briefly inspects
the mirror and immediately is asaulted by - what looks like - the ghost of
Alexandra O'Neil, she disappeared quite suddenly from the face of the earth.
Hopefully she is still alive, she would be a hoot at parties.
Alexandra seemed to be very adamant about
us moving to one of the bigger windows in the arcade, and sure enough when we
did she appeared there. By breathing fog on the windows and writing on them we
were able to communicate with her.
Alexandra: Can you see me? burglary accident - hungry ghosts - need to
get an item to Tibet
I immediately try to write something back,
the glass however feels very gooey, like I would have little trouble trying to
pass through to where Alexandra is, but I steady myself and press on.
us:what item
A: jade planchett
us: where
A: somewhere, looked in all courts
she mimics the size of it, around handsized
but she hasn't seen it.
us: how did you get there
A: walked into glass wall or door in the
Egyptian court
We need to be wary, if this is indeed real.
Part of me hopes we can help her get back to the real world...if indeed this is
not some mass hysteria.
The players promise to get Alexandra out of the mirror, but first, their mission! However, in the excitement of the night, nothing comes of the solemn vow.
Office space
There is currently no idea in the group
where the casket could be, so to the offices we go, in the hope that the right
papers are found quickly.
None of our group seems to be able to pick
a simple lock. After a bit of pushing and a totally uncalled for comment by
Captain Badger - he was clearly informed by his employer on my extracurricular
activities - I was able to open the door. Looking for the papers looked like it
was going to be a tediuous and terribly soul destroying, thankfully Dr Pocket
knew what he was looking for and was quick about it. Ida had much less luck and
managed to mess up the papers and was not able to find whatever it was she was
looking for; documents to prove that her competitor Jasper Stagwells had entered
her electrical generator into the Crystal Palace exhibits under his own name.
Into the Courts again
We quickly move on to the Greek and Roman
courts, and indeed a keyhole is found in the roman court and a red stone of
power is revealed - cue the good doctor and one of his academic babblings. Septimus senses (very theatrically, how
immensely thrilling) that the casket has passed through the Greek court,
however no trace is found there.
Septimus is a fucking fraud, and I love how he's milking the creepy atmosphere!
Coming to the Egyptian court tension rises,
this is the place that the image of Alexandra claims she disappeared from. We
find something that could potentially be such a doorway.
The doctor appears to be mesmerised by the
statue of Isis with its head-mounted sun of black glass, however he is roused by the captain and whisked off to check
the bazaar for the casket. They come back with the Jade planchette instead,
which they find in one of the exhibition cases around the fountain area.
There seems to be a strange attractive
force between the planchette and the obsidian sun on top of the Isis statue.
Septimus takes a closer look but is not immediately forthcoming with what he
sees. (later he confided that he saw the most disturbing thing of gathered
people that wanted to come through to our reality, a hungry people that meant
to do bad things once set free)
Lucky fuckers that they are, the players avoid my nudging to steal the obsidian mirror. I'd have had it shatter and unleash a sea of shadow ghosts on them from any shadow in the darkened building.
Casket found
We continue our search for the casket and
eventually find it in the Nineveh court. Between the stacks of cats, all
looking at us with their eerie glowing eyes, we finally found the Casket we'd
been looking for! I wanted to get the casket back to Merriweather very quickly,
but my curiosity got the better of me. I could not resist to open the lid of
the casket, it was almost like it wanted me to.
A big cloud of mummy dust spews out of the
casket and envelops us before moving to the cats who inhale it. The cats high
on the mummy dust go literally insane and try to claw their way out of their cages.
I have never seen anything like it, and it highly motivated me to get the
casket out of the museum and back to Merriweather. This is most definitely not
boring.
We tried to get the casket out, but the
cats are organising and try to get our lights. We are attacked and I have
sustained some heavy scratches. Badger throws down his lantern and sure enough, the wooden floor catches fire.
First cats, now smoke and soot. This dress is done for.
Make for the exit!
When they attack Septimus, who carries the
light, captain Badger finally showed the skill of the army man he is and fights
them off with the sword that was originally his cane - what an exciting piece
of weaponry. Dr Pocket and me are carrying the casket, but I trip, damn these
shoes. With a feat of immense strength the doctor carries the casket out of the
Nineveh court by himself. Very impressive.
We make a beeline for the guard post and
the exit that has the coach - hopefully - ready for us. The guard post is
empty, and strangely enough it looks like the guard left his post quite
abruptly.
The immediacy of the cats prowling around
us, just out of sight, in the shadows makes us run even faster. However seeing
the guard standing just ahead looking out of the window like nothing is
happening startles us. What is more, he does not appear to have a reflection in
the very window he is looking out of. It is very unnerving.
Our exit door is locked, but with a little
luck I manage to open it. What would they have done without me? The promised
coach was indeed there, we deliver the casket and the driver takes all of us
back to a location of our choosing.. Time for a stiff drink and some time to
put this behind me. It was not boring, but I'll be glad if I never have to go
through such an ordeal ever again.
In hindsight, I overestimated both the size of the
elekiter, and the opportunity to return to the electric arcade...circumstances
arose, as they say. Fortunately the museum burned down for the most part and
thus no one will have the elekiter. And the favor for Mr Merriweather means my
secret identity is still safe. All in all, a good night!
This sounds amazing! How did you get the map to look so similar to Taliesen's? I'm trying to reverse engineer the Shadow of the Crystal Palace myself, and I would love to see your notes!
ReplyDeleteHi Tori, thanks for the compliment! And sorry for the late reply.
ReplyDeleteAbout the map: I found the original map online and compared it with a reasonable screen grab - turns out some areas were modified. Easy enough to use Adobe Illustrator to mod the map, print it and glue it to a bit of foam board...of course after hiding magnets in the board!
Notes: I'll be happy to send you my notes, character sheets with portraits, backgrounds, news articles and so on. Send me an email at oorlof at gmail dot com ?
Hi, Oorlof. I'm planning myself to do this scenario and hope you don't mind, I found all your ideas really useful ( that I would try to implement in the game ). The magnets idea astonished me, really really cool. Like Tori I could use your notes if you dont mind to share them: escobedo.l.raul@gmail.com
DeleteThanx in advance!
Hi! Your notes and props are indeed amazing! :) The magnet in the map is dope. I'm thinking about orchestrate this scenario to my friends as a late-halloween present. Do you intend to upload your inventions-notes somewhere - or can i be daring and ask your help for those virtual handouts? :) I tried to hount down a good map for example, but ultimately failed sadly.
ReplyDeleteI have a map, dragged from the youtube video that posted Oorlof and ulterior copy and paste edit of myself. Not excellent but useful enough, in a jpg archive. Let me know if you are interested.
DeleteWoW! Thank you, it would be such a big help! :)
DeleteSure! Give me an email address and I'll send it to you as quick as possible ^^ Have some newspapers front pages created too, for the occasion, edited from Oorlof's but using a template I found in here: presentationmagazine.com, they are power point slideshows. Glad to help other keepers ;)
DeleteI really love the RPG community! :) I didn't really hope that i will get some help, so thank you. ^^ I'm using this mail: messiree@gmail.com
DeleteHi everyone, I'm a bit hesitant to put up a link to /all/ the materials I prepped for this oneshot, because those include photos of characters from the original Shadows of the Crystal Palace. Let me chop those out and put the remainder in a google drive folder...
ReplyDeleteIt is a smart choice, inded ;) Let me thank you for all the effort invested in doing these materials and your kindness for sharing them. Really appreciate it.
DeleteWow, both of you, thank you! :D Of course, even a few little thing is a huge help i think, so both of you saved the day for me at least. :)
DeleteYou're welcome ^^ All looneys like me who dare to conduct a role session must be united :) It is not an easy task, but finally is very funny to do and to experience. Glad to be helpful
DeleteI did a skim read of your files, Oorlof, and I have to say they are neat and clear compared with mine( all my handwriting notes are a mess lol ). Thanx a lot for sharing them. They are a huge help ^^
ReplyDeleteThe antikythera artifact addition is pretty cool by the way. I guess it's beacause the forced twist in the script you had to do because the absence of one of your players, am right? Is it the only way to access and save Alexandra from the shadow world?
ReplyDeleteUpdate: my players LOVED it. :) Thank you everyone for your help, it really worth it, there is a few very happy and very scared player now in Hungary. :D <3
ReplyDeleteYou're welcome, Messire. I'm glad the map was helpful to you. And happy to help you to scare some players. It is always satisfying :P Cheers!
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