It's been very quiet here, because my IRL gaming has perked up significantly with a second group. I blame Critical Role - one of my players got my wife hooked on them and now she's wrangled a bunch of colleagues into trying out some oneshots.
Right now I'm prepping a pirate adventure for Thursday evening, and found myself in need of a ship combat cheat sheet. Ruleset is my own Jar of Dirt, pirated from Skerples' original. Print out these sheets on A4 (ship) and A3 (manoeuvres) and have at it!
Google Doc: PIRATE SHIP SHEET
Roleplaying ideas and session logs. I run all kinds of games, like old-school D&D, Call of Cthulhu and Alien
Showing posts with label glog. Show all posts
Showing posts with label glog. Show all posts
Monday, 16 December 2019
Friday, 18 October 2019
Piracy GLOG ruleset: Jar of Dirt
I sound like a cooking programme on Netflix. "So full of flavour!" But it's true: I'm looking forward to a low magic, high hijinks piracy campaign and especially to using awesome GLOG classes instead of clunky D&D.
Classes don't make the entire game, and so I pulled together all the material I need to run a GLOG game into one document. Here it is. Jar of Dirt steals, proudly, from dozens of sources. It's a work in progress, but I definitely want feedback at this stage, so - board those comments and fire away!
Want a quick bit instead of the entire document? Check out my random tables at the bottom of the post.
>> CHECK OUT JAR OF DIRT <<
TABLES TO MAKE YOUR PLAYER' LIVES MORE INTERESTING
What's a roleplaying game without random tables to prompt the DM and inflict wondrous misery on your players? (Quiet there in the back, with your "less antagonistic"!)
Here's a couple of tables from Jar of Dirt to spice things up. Seldom necessary, but handy to have around.
Classes don't make the entire game, and so I pulled together all the material I need to run a GLOG game into one document. Here it is. Jar of Dirt steals, proudly, from dozens of sources. It's a work in progress, but I definitely want feedback at this stage, so - board those comments and fire away!
Want a quick bit instead of the entire document? Check out my random tables at the bottom of the post.
>> CHECK OUT JAR OF DIRT <<
WHAT'S DIFFERENT IN THIS RULESET?
- a roll-over system, because I prefer the "high is good" mnemonic for all rolls. The original GLOG attack roll gives me the heebie-jeebies because it reminds me of thac0. I may (have) know(n ;) university level math & physics, but thac0 is the devil's spawn. (Also I like an uncomplicated roll vs target number, rather than "roll versus your stat, but let me look up the penalty first". Just works faster at my table.)
- Cool tables, if I do think so myself (check them out below):
- reasons why you are down on your luck!
- tales to make your hair stand on end!
- unfeasible life goals!
- magnificent pirate hats!
- The most important rolls -skill checks and saves- run directly off the ability scores, not the bonuses; if these numbers are so central to the character, they should be central in the rules as well. Added lots of little rule-lets (language slots, quick slots, hireling slots) to put the ability bonuses to work as well.
- a new trade system to figure out where the high value routes are and what different regions are looking for.
- backgrounds, professions and skills to quickly flesh out new characters.
- many classes copied or adapted from all around the Blogosphere: the Artillerist, Assassin, Brawler, Crew, Duelist, Sawbones, Scholar, Scoundrel, Thief and Weather Witch. That's three rogueish classes (Assassin, Scoundrel, Thief) and social abilities in pretty much every class.
- no exact XP system but a milestone mechanic lifted from Into the Odd.
- lots of little tweaks and additions: extra ship types, weapons, advanced firearms, ship manoeuvre modifiers and so on
- two new regions to replace the Golden Isles: the Maelstrom Islands and the Spice Islands (under construction)
STILL TO COME
- spicier tables to stock merchant ships
- Spice Islands region and map, based on the Moluccas/Banda islands. I'm now working through the epic load of homework that Richard of the Countercolonial Heist Crawl gave me...
- world map with travel times and relative positions of regions
- a group to play this with!
TABLES TO MAKE YOUR PLAYER' LIVES MORE INTERESTING
What's a roleplaying game without random tables to prompt the DM and inflict wondrous misery on your players? (Quiet there in the back, with your "less antagonistic"!)
Here's a couple of tables from Jar of Dirt to spice things up. Seldom necessary, but handy to have around.
We search the
drowned guy (d30)
d30
|
We search the
drowned guy
|
1
|
deck of cards,
marked
|
2
|
Valois maid costume
|
3
|
enormous sunhat
|
4
|
fantastic wig
|
5
|
uniform
|
6
|
lantern and flask of
oil
|
7
|
vial of poison (2d6,
50 sp)
|
8
|
saw, hammer and 10
nails
|
9
|
pickaxe
|
10
|
iron pot and cooking
utensils
|
11
|
penny dreadfuls or
erotic pamphlet
|
12
|
hammock
|
13
|
scissors
|
14
|
riding whip
|
15
|
3 bottles of rum
|
16
|
empty book, ink and
pen
|
17
|
incomplete island
map with warnings
|
18
|
pearl earring (50
sp)
|
19
|
navigation tools
|
20
|
small but vicious
dog
|
21
|
bottle of indigo (50
sp)
|
22
|
bundle of scandalous
love letters
|
23
|
letter of marque
|
24
|
spyglass, wonky
|
25
|
hourglass
|
26
|
klepto performing
monkey
|
27
|
rope and grappling
hook
|
28
|
water flask, 25%
diseased
|
29
|
packet of opium
|
30
|
incriminating
papers, 50% forgeries
|
Magnificent pirate
hats (d10)
d10
|
this hat
|
with
|
it is
|
1
|
fez
|
gold stitching
|
enormous
|
2
|
beret
|
pearl strands
|
exquisite
|
3
|
enormous gem
|
dainty
|
|
4
|
turban
|
huge feathers
|
perfumed
|
5
|
top hat
|
gigantic brim
|
smelly
|
6
|
bicorne
|
a foot high
|
worm eaten
|
7
|
tricorne
|
music box
|
patched
|
8
|
bandana
|
corks on strings
|
infested
|
9
|
mitre
|
hidden knives
|
a bad fit
|
10
|
veil
|
smuggling space
|
collapsing
|
What's your life
goal (d20)
d20
|
Life goal
|
1
|
lead a quiet,
ordinary life
|
2
|
find true love to
settle down with
|
3
|
find your father's
bones
|
4
|
free your brother
from Dreadhold
|
5
|
restore your family
honour
|
6
|
retire in a seaside
mansion
|
7
|
become a filthy rich
trader
|
8
|
gain a position of
political power
|
9
|
discover a wholly
new species
|
10
|
prove that the world
is rational
|
11
|
discover a new
continent
|
12
|
circumnavigate the
globe
|
13
|
found your own
private kingdom
|
14
|
break the hold of
the Old Countries
|
15
|
remove the blight of
slavery
|
16
|
find
incontrovertible proof of magic
|
17
|
take gruesome and
epic revenge
|
18
|
find the secret of
immortality
|
19
|
break the curse on
your family
|
20
|
create something
unique
|
What's up with you?
(d20)
d20
|
Backstory
|
1
|
afraid they'll find
out you're not a true hero / explorer / scientist / daredevil
|
2
|
framed for smuggling
/ counterfeiting / murder / piracy
|
3
|
2d6 x 500 gp debt to
gambling ring / bank / criminals / drug smuggler
|
4
|
fell in love with
the sweetheart of a cruel courtier / judge / merchant / captain
|
5
|
dishonoured your
family name / mentor / army / betrothed
|
6
|
fleeing ringleader
of failed revolution / union / religious reform / free press
|
7
|
get support for your
crazy scientific theory / political ideas / trade scheme
|
8
|
escaped suffocating
life as religious initiate / noble heir / bank clerk / farmer
|
9
|
exiled after a
scandalous affair / raucous play about the king / anarchist pamphlet
|
10
|
out of grace after a
failed treasure hunt / trade coup / assassination / spy mission
|
11
|
just started your
job when your master was exiled / murdered / disappeared / claimed he never
met you
|
12
|
failed as a
bodyguard / soldier / guide
|
13
|
looking for better
pay / religious freedom / excitement / your disappeared love
|
14
|
promised job fell
through / land turned barren / cargo spoiled / friends left you
|
15
|
mistaken identity as
a navigator / lawyer / accountant / banker
|
16
|
just drafted as a
sailor / marine / smuggler / dockworker
|
17
|
your ship left
without you / robbed you blind / tried to sell you / marooned you
|
18
|
you woke up alone in
your village / on your ship / on the plantation / in jail
|
19
|
unfortunate penchant
for gambling / opium use / petty theft / forgery
|
20
|
memory loss, but you
have lash marks / book in strange language / map of strange island / tattoo,
seems to move
|
Tales to make your
hair stand on end (d12)
d12
|
And they were
never heard of again
|
1
|
fell in love with a
mermaid and chased her around the world to marry her
|
2
|
heard the melodies
aboard a cursed ship of decadent nobles and ever sought them
|
3
|
boarded a derelict
ship where all the crew lie died with fright on their faces
|
4
|
shot an albatross
and wore it around his neck as a lucky charm
|
5
|
struck fire on an
island where the wood is alive and the ground hates iron
|
6
|
vowed to hunt down
the great white whale that plagued the Maelstrom
|
7
|
from old sea charts
and star maps, was convinced of a faster way to Yoon-Suin
|
8
|
sailed out to catch
a woman beloved by the sea, plagued by wave and water spout
|
9
|
dove down to haul up
the sea king's gold, always signalling: more rope! more rope!
|
10
|
found an ivory
statuette adrift and was born by the sea to an underwater temple
|
11
|
saw faces in the
water in the eye of a hurricane and called out to them
|
12
|
swore he would make
the fastest trip to the Mehabara. His ship arrived in perfect shape, fully
stocked and crewless.
|
Item of Dubious Provenance (d100)
d100
|
item
|
d100
|
item
|
d100
|
item
|
1
|
alms bowl
|
35
|
fine wine, 1 bottle
|
69
|
pipe, 3 doses of
opium
|
2
|
bag of coal
|
36
|
fishing rod &
tackle
|
70
|
pocketful of nails
|
3
|
bag of flour
|
37
|
flask of oil
|
71
|
pot of glue
|
4
|
bag of manure
|
38
|
flint, steel, and
tinder
|
72
|
quality cloak
|
5
|
bag of salt
|
39
|
foppish wig
|
73
|
quill, ink,
parchment
|
6
|
bag of vegetables
|
40
|
glass jar
|
74
|
3d rations
|
7
|
bagpipes
|
41
|
grappling hook
|
75
|
religious tome
|
8
|
barrel
|
42
|
grave marker
|
76
|
rope, 30'
|
9
|
bear trap
|
43
|
groin cup
|
77
|
scissors
|
10
|
bearskin cloak
|
44
|
hammer and chisel
|
78
|
sealable scroll case
|
11
|
block and tackle
|
45
|
helmet
|
79
|
set of scales
|
12
|
bone dice
|
46
|
horn
|
80
|
silver ring
|
13
|
book of poetry
|
47
|
iron lockbox
|
81
|
spyglass
|
14
|
book of star tables
|
48
|
iron pot
|
82
|
stepladder
|
15
|
bottle of fortified
wine
|
49
|
iron spikes (3)
|
83
|
stuffed cat
|
16
|
bottle of rum
|
50
|
iron tongs
|
84
|
tablet with chalk
|
17
|
broom
|
51
|
jar of dirt
|
85
|
tarot deck
|
18
|
bundle of rags
|
52
|
jar of grease
|
86
|
ten-foot pole
|
19
|
bundle of wood
|
53
|
jar of honey
|
87
|
tinderbox
|
20
|
bundle of wound wool
|
54
|
jar of leeches
|
88
|
tiny barrel of beer
|
21
|
cake of soap
|
55
|
jar of worms
|
89
|
torch
|
22
|
caltrops (5)
|
56
|
lantern and oil
flask
|
90
|
two yards of linen
|
23
|
candles (3)
|
57
|
leather bag
|
91
|
vials of dye (4)
|
24
|
cask of ale
|
58
|
loaf of bread
|
92
|
waterproof bag
|
25
|
chain, 15'
|
59
|
lute
|
93
|
wax seal stamp
|
26
|
chalk, 5 pieces
|
60
|
magnifying glass
|
94
|
wheel of cheese
|
27
|
crow-beaked mask
|
61
|
manacles
|
95
|
wheelbarrow
|
28
|
crowbar, cold iron
|
62
|
map (foreign lands)
|
96
|
wicker basket
|
29
|
cube of incense
|
63
|
metal file
|
97
|
winter clothes
|
30
|
deck of marked cards
|
64
|
monk's habit
|
98
|
wood bore
|
31
|
deer pelt
|
65
|
necklace of teeth
|
99
|
metal wire
|
32
|
devotional statue
|
66
|
needles (10)
|
100
|
wooden bucket
|
33
|
dose of poison (2d6)
|
67
|
net (10')
|
||
34
|
fancy clothes
|
68
|
palette and pigments
|
Random books (d30)
d30
|
title
|
topic
|
author
|
1
|
Desultory Notes on
the Government of Yoon-Suin
|
administration
|
Taylor Meadows
|
2
|
De Humani Corporis
Fabrica
|
anatomy
|
Andreas Vesalius
|
3
|
Locke's Illustrated
- art and history of numerous cultures
|
appraisal
|
Theophil Locke
|
4
|
I Quattro Libri
dell'Architettura
|
architecture
|
Andrea Palladio
|
5
|
On the Revolutions
of Heavenly Objects
|
astronomy
|
Nicolai Argentik
|
6
|
The Remaining Signs
of Past Centuries
|
astronomy
|
al-Biruni
|
7
|
Exhaustive Index of
Herbs
|
botany
|
Sandwall
|
8
|
The Complete Art of
Artillery
|
cannons
|
Kazimierz
Siemienowicz
|
9
|
The Sceptical
Chymist
|
chemistry
|
Robert Boyle
|
10
|
Pictorial of Tea
Ware
|
courtesy
|
Shenan
|
11
|
An engine for
raising of water and occasioning motion
|
engineering
|
Thomas Savery
|
12
|
Wapenhandelinghe van
Roers, Musquetten ende Spiessen
|
firearms
|
Jacob de Gheyn
|
13
|
Die Lieder alter
Völker
|
folklore
|
Gottfried von Herder
|
14
|
Golden Sticks
|
folklore
|
Fraiser
|
15
|
Salty and Salacious
Tales of the Sea Volume IV
|
folklore
|
Dellwecker
|
16
|
Essay on the Theory
of the Earth
|
geology
|
Georges Cuvier
|
17
|
Von den äußerlichen
Kennzeichen der Fossilien
|
geology
|
Abraham Gottlob
Werner
|
18
|
Der arme
Heinrich
|
larceny
|
Hartmann von Aue
|
19
|
Treatise on the
Origin of Language
|
linguistics
|
Gottfried von Herder
|
20
|
Principles of the
Four Humours
|
medicine
|
Avicenna
|
21
|
General Chart of the
Variation of the Compass
|
navigation
|
Halley
|
22
|
Journey Beyond the
Three Seas
|
navigation
|
Nikitin
|
23
|
Rudolphine
Tables
|
navigation
|
Johannes Graz
|
24
|
The Savior from
Demise
|
poisons
|
al-Hasan ibn
Tha'labah
|
25
|
Opticks
|
physics
|
Isaac Pound
|
26
|
The Motion of
Falling Things
|
physics
|
Isaac Pound
|
27
|
The Complete
Ambassador
|
spycraft
|
Walsingham
|
28
|
Treatise on the
Dissection of Birds and Animals
|
taxidermy
|
Bentley Reaumur
|
29
|
A Short Treatise on
the Wealth and Poverty of Nations
|
trade
|
Serra
|
30
|
Histoire Naturelle
des Animaux
|
zoology
|
Lamarck
|
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