Classes don't make the entire game, and so I pulled together all the material I need to run a GLOG game into one document. Here it is. Jar of Dirt steals, proudly, from dozens of sources. It's a work in progress, but I definitely want feedback at this stage, so - board those comments and fire away!
Want a quick bit instead of the entire document? Check out my random tables at the bottom of the post.
>> CHECK OUT JAR OF DIRT <<
WHAT'S DIFFERENT IN THIS RULESET?
- a roll-over system, because I prefer the "high is good" mnemonic for all rolls. The original GLOG attack roll gives me the heebie-jeebies because it reminds me of thac0. I may (have) know(n ;) university level math & physics, but thac0 is the devil's spawn. (Also I like an uncomplicated roll vs target number, rather than "roll versus your stat, but let me look up the penalty first". Just works faster at my table.)
- Cool tables, if I do think so myself (check them out below):
- reasons why you are down on your luck!
- tales to make your hair stand on end!
- unfeasible life goals!
- magnificent pirate hats!
- The most important rolls -skill checks and saves- run directly off the ability scores, not the bonuses; if these numbers are so central to the character, they should be central in the rules as well. Added lots of little rule-lets (language slots, quick slots, hireling slots) to put the ability bonuses to work as well.
- a new trade system to figure out where the high value routes are and what different regions are looking for.
- backgrounds, professions and skills to quickly flesh out new characters.
- many classes copied or adapted from all around the Blogosphere: the Artillerist, Assassin, Brawler, Crew, Duelist, Sawbones, Scholar, Scoundrel, Thief and Weather Witch. That's three rogueish classes (Assassin, Scoundrel, Thief) and social abilities in pretty much every class.
- no exact XP system but a milestone mechanic lifted from Into the Odd.
- lots of little tweaks and additions: extra ship types, weapons, advanced firearms, ship manoeuvre modifiers and so on
- two new regions to replace the Golden Isles: the Maelstrom Islands and the Spice Islands (under construction)
STILL TO COME
- spicier tables to stock merchant ships
- Spice Islands region and map, based on the Moluccas/Banda islands. I'm now working through the epic load of homework that Richard of the Countercolonial Heist Crawl gave me...
- world map with travel times and relative positions of regions
- a group to play this with!
TABLES TO MAKE YOUR PLAYER' LIVES MORE INTERESTING
What's a roleplaying game without random tables to prompt the DM and inflict wondrous misery on your players? (Quiet there in the back, with your "less antagonistic"!)
Here's a couple of tables from Jar of Dirt to spice things up. Seldom necessary, but handy to have around.
We search the
drowned guy (d30)
| 
d30 | 
We search the
  drowned guy | 
| 
1 | 
deck of cards,
  marked | 
| 
2 | 
Valois maid costume | 
| 
3 | 
enormous sunhat | 
| 
4 | 
fantastic wig | 
| 
5 | 
uniform | 
| 
6 | 
lantern and flask of
  oil | 
| 
7 | 
vial of poison (2d6,
  50 sp) | 
| 
8 | 
saw, hammer and 10
  nails | 
| 
9 | 
pickaxe | 
| 
10 | 
iron pot and cooking
  utensils | 
| 
11 | 
penny dreadfuls or
  erotic pamphlet | 
| 
12 | 
hammock | 
| 
13 | 
scissors | 
| 
14 | 
riding whip | 
| 
15 | 
3 bottles of rum | 
| 
16 | 
empty book, ink and
  pen | 
| 
17 | 
incomplete island
  map with warnings | 
| 
18 | 
pearl earring (50
  sp) | 
| 
19 | 
navigation tools | 
| 
20 | 
small but vicious
  dog | 
| 
21 | 
bottle of indigo (50
  sp) | 
| 
22 | 
bundle of scandalous
  love letters | 
| 
23 | 
letter of marque | 
| 
24 | 
spyglass, wonky | 
| 
25 | 
hourglass | 
| 
26 | 
klepto performing
  monkey | 
| 
27 | 
rope and grappling
  hook | 
| 
28 | 
water flask, 25%
  diseased | 
| 
29 | 
packet of opium | 
| 
30 | 
incriminating
  papers, 50% forgeries | 
Magnificent pirate
hats (d10)
| 
d10 | 
this hat | 
with | 
it is | 
| 
1 | 
fez | 
gold stitching | 
enormous | 
| 
2 | 
beret | 
pearl strands | 
exquisite | 
| 
3 | 
enormous gem | 
dainty | |
| 
4 | 
turban | 
huge feathers | 
perfumed | 
| 
5 | 
top hat | 
gigantic brim | 
smelly | 
| 
6 | 
bicorne | 
a foot high | 
worm eaten | 
| 
7 | 
tricorne | 
music box | 
patched | 
| 
8 | 
bandana | 
corks on strings | 
infested | 
| 
9 | 
mitre | 
hidden knives | 
a bad fit | 
| 
10 | 
veil | 
smuggling space | 
collapsing | 
What's your life
goal (d20)
| 
d20 | 
Life goal | 
| 
1 | 
lead a quiet,
  ordinary life | 
| 
2 | 
find true love to
  settle down with | 
| 
3 | 
find your father's
  bones | 
| 
4 | 
free your brother
  from Dreadhold | 
| 
5 | 
restore your family
  honour | 
| 
6 | 
retire in a seaside
  mansion | 
| 
7 | 
become a filthy rich
  trader | 
| 
8 | 
gain a position of
  political power | 
| 
9 | 
discover a wholly
  new species | 
| 
10 | 
prove that the world
  is rational | 
| 
11 | 
discover a new
  continent | 
| 
12 | 
circumnavigate the
  globe | 
| 
13 | 
found your own
  private kingdom | 
| 
14 | 
break the hold of
  the Old Countries | 
| 
15 | 
remove the blight of
  slavery | 
| 
16 | 
find
  incontrovertible proof of magic | 
| 
17 | 
take gruesome and
  epic revenge | 
| 
18 | 
find the secret of
  immortality | 
| 
19 | 
break the curse on
  your family | 
| 
20 | 
create something
  unique | 
What's up with you?
(d20)
| 
d20 | 
Backstory | 
| 
1 | 
afraid they'll find
  out you're not a true hero / explorer / scientist / daredevil | 
| 
2 | 
framed for smuggling
  / counterfeiting / murder / piracy | 
| 
3 | 
2d6 x 500 gp debt to
  gambling ring / bank / criminals / drug smuggler | 
| 
4 | 
fell in love with
  the sweetheart of a cruel courtier / judge / merchant / captain | 
| 
5 | 
dishonoured your
  family name / mentor / army / betrothed | 
| 
6 | 
fleeing ringleader
  of failed revolution / union / religious reform / free press | 
| 
7 | 
get support for your
  crazy scientific theory / political ideas / trade scheme | 
| 
8 | 
escaped suffocating
  life as religious initiate / noble heir / bank clerk / farmer | 
| 
9 | 
exiled after a
  scandalous affair / raucous play about the king / anarchist pamphlet | 
| 
10 | 
out of grace after a
  failed treasure hunt / trade coup / assassination / spy mission | 
| 
11 | 
just started your
  job when your master was exiled / murdered / disappeared / claimed he never
  met you | 
| 
12 | 
failed as a
  bodyguard / soldier / guide | 
| 
13 | 
looking for better
  pay / religious freedom / excitement / your disappeared love | 
| 
14 | 
promised job fell
  through / land turned barren / cargo spoiled / friends left you | 
| 
15 | 
mistaken identity as
  a navigator / lawyer / accountant / banker | 
| 
16 | 
just drafted as a
  sailor / marine / smuggler / dockworker | 
| 
17 | 
your ship left
  without you / robbed you blind / tried to sell you / marooned you | 
| 
18 | 
you woke up alone in
  your village / on your ship / on the plantation / in jail | 
| 
19 | 
unfortunate penchant
  for gambling / opium use / petty theft / forgery | 
| 
20 | 
memory loss, but you
  have lash marks / book in strange language / map of strange island / tattoo,
  seems to move | 
Tales to make your
hair stand on end (d12)
| 
d12 | 
And they were
  never heard of again | 
| 
1 | 
fell in love with a
  mermaid and chased her around the world to marry her | 
| 
2 | 
heard the melodies
  aboard a cursed ship of decadent nobles and ever sought them | 
| 
3 | 
boarded a derelict
  ship where all the crew lie died with fright on their faces | 
| 
4 | 
shot an albatross
  and wore it around his neck as a lucky charm | 
| 
5 | 
struck fire on an
  island where the wood is alive and the ground hates iron | 
| 
6 | 
vowed to hunt down
  the great white whale that plagued the Maelstrom | 
| 
7 | 
from old sea charts
  and star maps, was convinced of a faster way to Yoon-Suin | 
| 
8 | 
sailed out to catch
  a woman beloved by the sea, plagued by wave and water spout | 
| 
9 | 
dove down to haul up
  the sea king's gold, always signalling: more rope! more rope! | 
| 
10 | 
found an ivory
  statuette adrift and was born by the sea to an underwater temple | 
| 
11 | 
saw faces in the
  water in the eye of a hurricane and called out to them | 
| 
12 | 
swore he would make
  the fastest trip to the Mehabara. His ship arrived in perfect shape, fully
  stocked and crewless. | 
Item of Dubious Provenance (d100)
| 
d100 | 
item | 
d100 | 
item | 
d100 | 
item | 
| 
1 | 
alms bowl | 
35 | 
fine wine, 1 bottle | 
69 | 
pipe, 3 doses of
  opium | 
| 
2 | 
bag of coal | 
36 | 
fishing rod &
  tackle | 
70 | 
pocketful of nails | 
| 
3 | 
bag of flour | 
37 | 
flask of oil | 
71 | 
pot of glue | 
| 
4 | 
bag of manure | 
38 | 
flint, steel, and
  tinder | 
72 | 
quality cloak | 
| 
5 | 
bag of salt | 
39 | 
foppish wig | 
73 | 
quill, ink,
  parchment | 
| 
6 | 
bag of vegetables | 
40 | 
glass jar | 
74 | 
3d rations | 
| 
7 | 
bagpipes | 
41 | 
grappling hook | 
75 | 
religious tome | 
| 
8 | 
barrel | 
42 | 
grave marker | 
76 | 
rope, 30' | 
| 
9 | 
bear trap | 
43 | 
groin cup | 
77 | 
scissors | 
| 
10 | 
bearskin cloak | 
44 | 
hammer and chisel | 
78 | 
sealable scroll case | 
| 
11 | 
block and tackle | 
45 | 
helmet | 
79 | 
set of scales | 
| 
12 | 
bone dice | 
46 | 
horn | 
80 | 
silver ring | 
| 
13 | 
book of poetry | 
47 | 
iron lockbox | 
81 | 
spyglass | 
| 
14 | 
book of star tables | 
48 | 
iron pot | 
82 | 
stepladder | 
| 
15 | 
bottle of fortified
  wine | 
49 | 
iron spikes (3) | 
83 | 
stuffed cat | 
| 
16 | 
bottle of rum | 
50 | 
iron tongs | 
84 | 
tablet with chalk | 
| 
17 | 
broom | 
51 | 
jar of dirt | 
85 | 
tarot deck | 
| 
18 | 
bundle of rags | 
52 | 
jar of grease | 
86 | 
ten-foot pole | 
| 
19 | 
bundle of wood | 
53 | 
jar of honey | 
87 | 
tinderbox | 
| 
20 | 
bundle of wound wool | 
54 | 
jar of leeches | 
88 | 
tiny barrel of beer | 
| 
21 | 
cake of soap | 
55 | 
jar of worms | 
89 | 
torch | 
| 
22 | 
caltrops (5) | 
56 | 
lantern and oil
  flask | 
90 | 
two yards of linen | 
| 
23 | 
candles (3) | 
57 | 
leather bag | 
91 | 
vials of dye (4) | 
| 
24 | 
cask of ale | 
58 | 
loaf of bread | 
92 | 
waterproof bag | 
| 
25 | 
chain, 15' | 
59 | 
lute | 
93 | 
wax seal stamp | 
| 
26 | 
chalk, 5 pieces | 
60 | 
magnifying glass | 
94 | 
wheel of cheese | 
| 
27 | 
crow-beaked mask | 
61 | 
manacles | 
95 | 
wheelbarrow | 
| 
28 | 
crowbar, cold iron | 
62 | 
map (foreign lands) | 
96 | 
wicker basket | 
| 
29 | 
cube of incense | 
63 | 
metal file | 
97 | 
winter clothes | 
| 
30 | 
deck of marked cards | 
64 | 
monk's habit | 
98 | 
wood bore | 
| 
31 | 
deer pelt | 
65 | 
necklace of teeth | 
99 | 
metal wire | 
| 
32 | 
devotional statue | 
66 | 
needles (10) | 
100 | 
wooden bucket | 
| 
33 | 
dose of poison (2d6) | 
67 | 
net (10') | ||
| 
34 | 
fancy clothes | 
68 | 
palette and pigments | 
Random books (d30)
| 
d30 | 
title | 
topic | 
author | 
| 
1 | 
Desultory Notes on
  the Government of Yoon-Suin  | 
administration | 
Taylor Meadows | 
| 
2 | 
De Humani Corporis
  Fabrica  | 
anatomy | 
Andreas Vesalius | 
| 
3 | 
Locke's Illustrated
  - art and history of numerous cultures  | 
appraisal | 
Theophil Locke | 
| 
4 | 
I Quattro Libri
  dell'Architettura  | 
architecture | 
Andrea Palladio | 
| 
5 | 
On the Revolutions
  of Heavenly Objects  | 
astronomy | 
Nicolai Argentik | 
| 
6 | 
The Remaining Signs
  of Past Centuries  | 
astronomy | 
al-Biruni | 
| 
7 | 
Exhaustive Index of
  Herbs  | 
botany | 
Sandwall | 
| 
8 | 
The Complete Art of
  Artillery | 
cannons | 
Kazimierz
  Siemienowicz | 
| 
9 | 
The Sceptical
  Chymist | 
chemistry | 
Robert Boyle | 
| 
10 | 
Pictorial of Tea
  Ware  | 
courtesy | 
Shenan | 
| 
11 | 
An engine for
  raising of water and occasioning motion | 
engineering | 
Thomas Savery | 
| 
12 | 
Wapenhandelinghe van
  Roers, Musquetten ende Spiessen | 
firearms | 
Jacob de Gheyn | 
| 
13 | 
Die Lieder alter
  Völker  | 
folklore | 
Gottfried von Herder | 
| 
14 | 
Golden Sticks  | 
folklore | 
Fraiser | 
| 
15 | 
Salty and Salacious
  Tales of the Sea Volume IV  | 
folklore | 
Dellwecker | 
| 
16 | 
Essay on the Theory
  of the Earth  | 
geology | 
Georges Cuvier | 
| 
17 | 
Von den äußerlichen
  Kennzeichen der Fossilien  | 
geology | 
Abraham Gottlob
  Werner | 
| 
18 | 
Der arme
  Heinrich  | 
larceny | 
Hartmann von Aue | 
| 
19 | 
Treatise on the
  Origin of Language | 
linguistics | 
Gottfried von Herder | 
| 
20 | 
Principles of the
  Four Humours | 
medicine | 
Avicenna | 
| 
21 | 
General Chart of the
  Variation of the Compass | 
navigation | 
Halley | 
| 
22 | 
Journey Beyond the
  Three Seas  | 
navigation | 
Nikitin | 
| 
23 | 
Rudolphine
  Tables  | 
navigation | 
Johannes Graz | 
| 
24 | 
The Savior from
  Demise  | 
poisons | 
al-Hasan ibn
  Tha'labah | 
| 
25 | 
Opticks | 
physics | 
Isaac Pound | 
| 
26 | 
The Motion of
  Falling Things | 
physics | 
Isaac Pound | 
| 
27 | 
The Complete
  Ambassador | 
spycraft | 
Walsingham | 
| 
28 | 
Treatise on the
  Dissection of Birds and Animals  | 
taxidermy  | 
Bentley Reaumur | 
| 
29 | 
A Short Treatise on
  the Wealth and Poverty of Nations | 
trade | 
Serra | 
| 
30 | 
Histoire Naturelle
  des Animaux  | 
zoology  | 
Lamarck | 

 
So useful!
ReplyDeleteThis is great, but the phrase "vintage GLOG" makes my insides hurt.
ReplyDeleteFair enough - what to change it to though...original? Standard? Orthodox?
ReplyDeleteI haven't had the time to sink my teeth in this yet, but I will!
ReplyDeleteMore than a year and a half later, I'm reading through this as part of prep to run my own pirate game and I see you included my hireling system! I'm thrilled you found it interesting enough to include. :D Did it see use in play?
ReplyDeleteWell that's a coincidence: I'm just revisiting myself after a year or more of not looking at Jar of Dirt! Preparing for a possible summer oneshot.
DeleteYour hireling system performed perfectly: not in Jar of Dirt though, but in my main D&D 5e campaign. I gave the new Dwarf trader a bunch of hirelings and she loved how easy it was to put them to work. I did have to work a bit harder to give them personality, because they didn't quite feel as separate NPCs without a token on the map to remind me they exist. That's just my scatter-brained approach to DMing ;)