Your PCs have bought everything in the player
handbook, your campaign doesn't have magic shops and so they're still drowning
in gold. Here's a pricelist for positions in the church, nobility and other places
- set yourself up with a nice retirement package or get a buddy appointed as
knight, guild master, bishop or saint!
We also find how many cardinals's arms you need to twist to swing the appointment of a new Archbishop.
Part 1 of this series looked at existing ways to siphon cash from your PCs' coffers. Part 3 tackles places to live. Part four lets you build a lab, library or shrine to further your spellcasting.
Update: after switching from XP-for-gold to milestone leveling, I expect to hand out less loot. Which means I'll change the numbers below to keep them in the range of players' expected wealth. New numbers in red, and I'll keep the old numbers in case someone is playing XP-for-gold with the 5e XP charts.
Update: after switching from XP-for-gold to milestone leveling, I expect to hand out less loot. Which means I'll change the numbers below to keep them in the range of players' expected wealth. New numbers in red, and I'll keep the old numbers in case someone is playing XP-for-gold with the 5e XP charts.
WHY I'M SETTING A PRICE ON POSITIONS
These posts started out as a way to put a
price tag on a PC's retirement. It grew to be a bit more detailed than I'd
planned.
Player characters tend to make a lot of
money, whether you're using xp-for-gold or not. They can keep improving their
magical gear and tackling harder enemies, sure. But what if they've had enough
and want to retire? What kind of retirement can money buy? Perhaps a farm, or ownership
of a quarry. A knighthood with a supporting manor. Or shoot for the king's
crown itself!
And hey, why wait until retirement?
In this post I've taken the positions
listed in Skerples' treatise on the Three Estates and Investments, added a few
more, and attached a price to each one. Part 3 in this series will take a look
at places to live and how to outfit them. Part 1 talked about the heaps of gold problem in D&D and listed some existing solutions.
Source material per section is called out
under each heading. Most links will lead to Skerples over at Coins and Scrolls,
who has collected tons of source material and has a gift at turning it into
gameable ideas. Let me know all the stuff out there that I missed.
Digression: why not a simple retirement
system?
I've played with the thought of playing
with Goblin Punch's retirement system; multiply a character's wealth and level,
and compare with certain thresholds to find how well they'll do when they quit
adventuring. Positions can be flavored in but aren't really part of the system.
In the end I decided that I didn't want PC
level to play a role in retirement; especially not by making it cheaper to
retire at higher level. And I just loved the idea of having a price list for
every job under the sun for maximum player options.
Digresion: a measure of influence
Up til now, I've used lists of income by position
as a gauge for how much wealth an official can throw at problems from their own
purse before they have to dip into their organisation's funds. The cardinal can
only hire assassins to hunt you for so long before he has to to dip into the
Church's coffers and risks getting caught, that kind of thing.
A POSITION OF POWER
There's an unspoken assumption I've seen in
RPGs: rulers and officials are NPCs who either plot or maintain the status quo;
players are the underdogs who shake things up and fight for...justice, revenge,
the hell of it, until the end of their life or the end of the campaign. Often
both. PCs may be part of the Three Estates, but mostly they are adventurers.
Which is a very Outcast way of thinking.
My players rarely signal they want to get
into a position of power. There are no castles being built. Then again, base
D&D doesn't seem to provide a clear road to becoming a baron. Does that
send the message that becoming a ruler may be Not For PCs? From now on,
these roles are definitely on the table.
I've included the office of the King and
even the Archpriest of the Church of the Authority. Obviously those need to be
on the menu, if only to test the system. But also because it would be hilarious
for a party to decide they want to get one of their own to the very top.
At what price high office, though? I've
taken threefive times a position's annual income but will deviate from
that in places. Comparisons of prices with incomes are at the bottom of the
post in a field test.
AND HOW WILL SIR BE PAYING FOR THAT?
Everything has a price, but not all currencies
are created equal. In addition to gold coins, gems and art, you can add magic items
or an existing position in the same category to the mix. Be reasonable - the Church
will not be especially interested in magical swords (except for the Order of St.
Ferragun) nor the nobility for an amulet of faith, so count those for 1/2 their value.
- Someone already in the hierarchy of their new position (a bishop aiming for cardinal, but not a mercenary captain aiming for a barony) can apply half the basic cost of their current position to the funds required to get into the new one. A cardinal (200,000 gp) will need "only" 300,000 - 100,000 = 200,000 gp gold to become Archbishop. Positions in other hierarchies are meaningless here.
- If you manage to get the support of people in the relevant hierarchy, they can apply 1/4 their cost to appoint to the new position. People from different hierarchies (like a King supporting a cardinal to be) add only 1/5th their cost. This represents strong political support as well as serious funds being diverted. Only NPCs can apply this kind of boost (you're abstracting their war chest; for PCs, you know how wealthy they are) and that only once per year. See the Archbishop case at the bottom of the post for an example.
CHURCH POSITIONS
Every hunk of muscle wants to be a
knight or baron or duke or king. Let them handle the tedious ruling and warring
- the Church is richer than all the petty nobles combined and wields more
influence.
I already have a table with the monthly income
for every position in the Church based on their rank and title. Below are those
tables with the annual income and cost to appoint added.
But first, let's get you into Heaven.
All Saints painting by Fra Angelico |
Sainthood for sale
Your buddy died and you want to make sure
they don't go to hell - or you want to get a religious order started in their
name. But can you put a price on Sainthood? It turns out this is easy to
do, because we can take the numbers from real life.
Say what?
You didn't think getting someone confirmed
as a saint in real life was free of charge, did you? It turns out the campaigns
to confer sainthood cost anywhere between $250,000 and $1,000,000. Those costs
are partly to perform due diligence - the Vatican needs to confirm that actual miracles
were performed and that takes people time to perform research. HuffPost writes that a good PR blitz also seems an important part of the process. And the Financial Times unveiled
that off the book donations up to $40,000 "helped speed the process".
We now have a real-life cost to get sainted
- how does that translate to gold pieces? Luckily, Coins and Scrolls worked out
a conversion rate of $100 to 1 gp, or a copper piece to the dollar. I don't
doubt the analysis, but this leads to cheapo sainthoods. I'll double the price,
like so:
- Major Saint * - 20,000 gp to appoint
- Minor Saint # - 10,000 gp to appoint
- ...get a minor Saintly Order started in your name: +100% price of Sainthood @
- Blessed # - 2500 gp to appoint. Guarantees your entry into Heaven
* you'll also need to be canonized as a bishop
at minimum, for 18000 gp.
# you'll need to be confirmed as a priest
at least, for 300 gp.
@ that includes 100% of any cost to be
appointed as bishop or priest.
Ordained clergy
Income tables per Estate by Coins and
Scrolls
The Ordained oversee spiritual matters of
people in a parish or bigger domain. They may sell Indulgences and perform
Services. Note that priests and below actually lose money due to low income and
maintenance costs that keep their church building from falling down. It still
costs money to be appointed as a priest. Make up the deficit by selling
Indulgences.
rank
|
position
|
monthly income (gp)
|
annual income (gp)
|
to appoint (gp)
|
13
|
Archpriest
|
[rank] x 750
|
117000
|
300000* 150000
|
11
|
Cardinal
|
[rank] x 500
|
66000
|
200000*100000
|
Patriarch
|
[rank] x 300
|
36000
|
180000 90000
|
|
9
|
Archbishop
|
[rank] x 250
|
27000
|
135000 65250
|
8
|
Bishop
|
[rank] x 100
|
9600
|
48000 24000
|
7
|
Bishop
|
[rank] x 100
|
8400
|
42000 21000
|
6
|
Bishop
|
[rank] x 100
|
7200
|
36000 18000
|
5
|
Bishop
|
[rank] x 100
|
6000
|
30000 15000
|
4
|
Bishop
|
[rank] x 100
|
4800
|
24000 12000
|
3
|
Bishop
|
[rank] x 100
|
3600
|
18000 5000
|
2
|
Priest
|
-4
|
-96
|
300 150
|
1
|
Village priest
|
-2
|
-24
|
100 50
|
Deacon
|
0
|
0
|
60 30
|
* I reduced these from the 330,000 and 585,000
gp it ought to be (going 5x annual income) to bring them into a more accesible range
for players. Else only a party four strong of level 18+ each, investing half
their wealth, would have a shot. Realistic perhaps, for the most powerful positions in the world, but effectively impossible
for most .
People underestimate the stress of high office. |
Holy Orders / cloistered
People in Holy Orders lead a life of quiet
contemplation as a nun or a monk, either cloistered or traveling the world.
Vows of poverty are popular and are corrupted all the time. People in Holy
Orders may not automatically perform Services or sell Indulgences. Many
monasteries have one or more of their Order sanctified as a Priest to this end (see
above).
rank
|
position
|
monthly income (gp)
|
annual income (gp)
|
to appoint (gp)
|
9
|
Grand Master
|
[rank] x 200
|
21600
|
108000 54000
|
8
|
Master Superior
|
[rank] x 200
|
19200
|
96000 48000
|
8
|
Provincial Superior
|
[rank] x 100
|
9600
|
48000 24000
|
7
|
Provincial Superior
|
[rank] x 100
|
8400
|
42000 21000
|
7
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
8400
|
42000 21000
|
6
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
7200
|
36000 18000
|
5
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
6000
|
30000 15000
|
4
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
4800
|
24000 12000
|
3
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
3600
|
18000 5000
|
2
|
Abbot / Abbess
|
5 (corrupt: [rank] x 100)
|
2400
|
12000 3000
|
1
|
Monk / Nun
|
0
(5 if corrupt)
|
60
|
300 150
|
0
|
Initiate
|
0 (1 if corrupt)
|
12
|
60 30
|
Nuns and monks. No, not the wuxia motherfuckers you were thinking of. Source. |
NOBLE POSITIONS
Tax system by Coins and Scrolls
If you want to roll less dice, use my
Duchy generator based on the tile game Carcassonne. It produced my current Belswick setting.
Calculating Nobles' incomes gave me a
headache: their income is based on the area of land they manage, not directly
to their rank. I think I've found an ok solution.
The table below gives nobles' upkeep (annual
cost to maintain their rank), their expected annual revenue (what a chore that
was to calculate - more after the table) and the cost to appoint someone to
each rank. You can calculate the discretionary income (income minus upkeep) on your
own.
Remember how I make the cost-to-appoint
equal to five times a person's annual revenue? That didn't work out here.
Following the tax system, nobles earn way less then the clergy. And this
makes sense. A noble's wealth is in their lands, labour and military force,
less in sheer volume of gold. Hence a factor of ~10 instead of 5.
rank
|
ruler
|
annual income (gp)
|
annual upkeep (gp)
|
to appoint (gp)
|
12
|
King
|
22200
|
1728
|
240000 120000
|
11
|
Sovereign Prince
|
16000
|
1584
|
220000 110000
|
11
|
Prince
|
14900
|
1584
|
220000 110000
|
10
|
Sovereign Duke
|
13900
|
1440
|
200000 100000
|
10
|
Duke
|
11300
|
1440
|
100000 50000
|
9
|
Marquis
|
9800
|
1296
|
90000 45000
|
8
|
Count
|
8600
|
1152
|
80000 40000
|
7
|
Viscount
|
7500
|
1008
|
70000 35000
|
6
|
Baron
|
3600
|
864
|
30000 15000
|
6
|
Baron
|
3000
|
864
|
26000 13000
|
6
|
Baron
|
2600
|
864
|
22000 11000
|
5
|
Baronet
|
2100
|
720
|
20000 10000
|
4
|
Manor Lord / Lady
|
600
|
576
|
8000 4000
|
3
|
Courtier
|
500
|
432
|
6000 3000
|
2
|
Gentleman
|
300
|
288
|
4000 2000
|
1
|
Provincial gentleman
|
200
|
144
|
2000 1000
|
0
|
Squire
|
84
|
42
|
500 250
|
Holding court while preparing for the hunt - Gaston Phoebus, Le Livre de la Chasse |
Honorary positions
Coins and Scrolls' Three Estates again.
Goldmine.
Not every noble has their own domain to
rule; they are supported by courtiers and heralds and stewards. Here's how you
get those plum jobs.
position
|
monthly income (gp)
|
to appoint (gp)
|
Butler
|
38 gp
|
8000 4000
|
Companion / retainer
|
13 - 40 gp (rank 1 - 3)
|
2-6 1-3 x1000
|
Court Wizard
|
36 gp
|
8000 4000
|
Herald
|
38 gp
|
8000 4000
|
Sherriff / Sargent
|
30 gp
|
6000 3000
|
Steward
|
36 gp + 5% of domain's revenue
|
2000 2000
|
A butler oversees all a castle's affairs,
including military defense. Companions and retainers round out a ruler's court
- they are a way to show off one's wealth. Expect minor offices like master of
the hunt, officer of the armory. Court wizards are rare - you don't
ennoble a dirty wizard for no reason. A herald can act as a roving agent but also
has a role in organizing a Formal Court where matters of high importance are
decided on. The sherriff represents the King and maintains law in a domain,
while a steward administers a domain on a lord's behalf while they attend to
other obligations. (Such as tramping around the wilds with four hungry hobbits,
a lout, a dwarf, an elf and a wizard in tow.)
Digression: nobles' income calculation for the
terminally bored
Nobles' earnings are based on the land they
administer, while their monthly upkeep to maintain their rank is fixed. For a
knight in a manor, I can use the revenue of the manor (see further below), but
for larger domains I had to find another solution.
A baron's revenue varies wildly based on
the amount and development of their domain. I ended up averaging over the
baronies in my Duchy Belswick and using that as the income for a medium-sized
barony; larger and smaller baronies earn a fraction or multiple.
Viscounts and above get taxes from their barons
and own a barony or two themselves. I did the calculation once for Duke Bertram
in my large Duchy Belswick. Counts, marquises, earls and viscounts rank lower
and raise a fraction of Bertram's revenue; (sovereign) princes to sovereign
dukes earn more. The king himself, I gave an income equal to a duke's, with five
baronies added as Royal Domains.
COMMONERS
Everything from trade guild positions to
the dean of an arcane lodge and mercenary ranks. I'm largely pulling these
numbers out of thin air. Let me know if you spot loopholes or obvious mistakes!
Investments
This post started out as a way to put a
price tag on retirement. For low level characters, Coins and Scrolls' option of
investments may be all they can afford.
The idea is simple: spend an amount of
money, and collect monthly profits (after paying wages, tools etc) of 0.1% the
investment. Invest 500 gp for 5 sp/month or 6 gp/year; 1000 gp for 1 gp/month
or 12 gp/year, and so on.
Suggestions:
an inn or a tavern, a quarry, a mine, a brothel, a shop, a workshop, a forest to
get quality wood from, a position as tax gatherer or toll booth keeper, harbor
rights, an investment in a shipping company.
Positions
Want to join a trade guild, a merchant's
lodge, an arcane college or a mercenary company? Here's how. (I know it says
"craftsman", "journeyman" - mostly open to
all sexes.
Trade guilds
These range from craftsmen like smiths, carpenter and leatherworkers to shipping
merchants. Use the apprentice level for any entry position, like a young
jeweler or a simple sailor. Master craftsmen can be ship captains.
trade guild positions
|
monthly (gp)
|
annual (gp)
|
to appoint (gp)
|
merchant prince
|
600
|
7200
|
36000 18000 |
guild master
|
300
|
3600
|
18000 9000
|
guild administrator
|
50
|
600
|
3000 1500
|
master craftsman
|
25
|
300
|
2500* 350
|
journeyman
|
15
|
180
|
1200* 200
|
apprentice
|
7
|
84
|
600 100
|
* the value of pieces created during time as an apprentice and journeyman counts towards the cost to be appointed to the next level in the guild.
Mercenary companies
Not the safest lifestyle, but at least you now have a larger group to take care of you. Much obliged to, who else, Skerples for pointing me to info about the earnings of mercenary companies.
Not the safest lifestyle, but at least you now have a larger group to take care of you. Much obliged to, who else, Skerples for pointing me to info about the earnings of mercenary companies.
Mercenaries are organized in smallest units
of a lance - an armored man-at-arms, their squire/archer, and their
page.
Skerples is currently working out a
pointcrawl of 14th Century Italy with much machiavellian machinations over at
Coins and Scrolls and just posted about mercenery captains and what they got up to - go check it out.
Note: these real world-based incomes are a bit below those for craftsmen and way below those for nobles, clergy and heretical wizards. So how does a mercenary get rich? Not off their pay - but by looting and ransoming captured opponents. I think these prices to appoint are fine as-is.
Note: these real world-based incomes are a bit below those for craftsmen and way below those for nobles, clergy and heretical wizards. So how does a mercenary get rich? Not off their pay - but by looting and ransoming captured opponents. I think these prices to appoint are fine as-is.
mercenary troop
|
monthly (gp)
|
annual (gp)
|
to appoint (gp)
|
Captain / Condottiero
|
20
|
240
|
1200
|
Lieutenant
|
12
|
144
|
720
|
Man-at-arms / knight
|
8
|
96
|
192 - 384*
|
Squire/Archer
|
4
|
48
|
96 - 192*
|
Page
|
1
|
12
|
24 - 48*
|
* This represents a pledge in case the
mercenary defaults or deserts on their service; in this case, a respected
member of society is liable for 2-4 times the annual pay of a mercenary
The French army gets schooled by a band of mercenaries - do these underhanded tactics look like something your PCs might cook up to you? Yeah, thought so. Bataille de Brignais (1362). L'armée française est vaincue par les Grandes Compagnies, bandes de mercenaires ravageant la France pendant la guerre de Cent Ans. |
Landsknechte: professional warriors. High skill and high collateral damage. Again, remind you of anyone? "Die fünf Landsknechte", Radierung von Daniel Hopfer, um 1530 |
Wizardly orders!
Join the ranks of the mad who besiege all that is ordered and quiet with needless experiments. Need to be able to cast wizardly spells or fake it well enough.
Join the ranks of the mad who besiege all that is ordered and quiet with needless experiments. Need to be able to cast wizardly spells or fake it well enough.
- Wizards aren't paid in money alone. An archmage has access to their order's entire library of spells and pays 1/4 the regular amount (12.5 instead of 50 gp/spell level) to learn a new spell. Deans and masters pay 1/2 the amount. Adepts pay 3/4. Most orders give you free access to 1 spell per character level anyway.
- War wizards can earn 5 gp per week of active combat. Disreputable wizards that were not trained in a chartered order earn 3/5 this amount. Experts from the Fraternity of the Comet earn double.
You'll note these incomes are low
compared to nobles and the clergy. That's because few people hire a wizard full-time;
you hire them to solve a problem and be done with it. A profitable business is
thus to sell spells by the casting, perhaps with travel costs added if the client lives far away.
- Spellcasting service per spell: spell level x caster level x 10 gp (half for cantrips). Spells up to level 6 are available (earn 660 gp minimum!), because the Church has forbidden and destroyed or hidden all higher level arcane magic. Bards, clerics, druids and rangers are fine to cast this higher level stuff.
Keep in mind that an apprentice fresh
out of college owes an enormous debt of d10 x 5000 gp, payable in monthly
installments of money, spells, arcane finds or lab equipment of 1/500th that.
You're allowed to count half the value of non-cash installments as a down
payment on the cost for a higher position. In effect, you're showing that you
have the skills to enrich en enlighten the order.
wizard guild positions
|
week of war (gp)
|
monthly (gp)
|
annual (gp)
|
to appoint (gp)
|
archmage
|
25
|
800
|
9600
|
48000 48000
|
dean
|
18
|
450
|
5400
|
27000 13500
|
master
|
15
|
375
|
4500
|
22500 11250
|
adept
|
10
|
150
|
1800
|
9000 1500
|
in a noble's employ
|
5
|
0.5
|
6
|
30 30
|
Wizard guild turned ruling caste: the Red Wizards of Thay. |
COMPARISON AND FIELD TEST
Should it be more affordable to crown a
king then to get a cardinal appointed? Are the upper positions even feasible
for a PC to buy? Let's run a couple of tests. Using xp-for-gp, we can estimate those
PCs' wealth. I'm using the 5e XP chart. (Numbers weren't adjusted after my rescaling of prices above.)
I'll look at three ways to fund each position:
- 4 PCs who want to throw up to 20% of their wealth
- 4 PCs who are willing to invest 50% of their wealth
- 1 PC who is willing to invest 50% of their wealth
Case 1 - torchbearer to tavern keep
One of your henchmen has taken wounds for
you and lost a leg. You decide to buy them an inn worth 800 gp to support them
in life. After all expenses like wages, basic meals, supplies and servants' wages,
this generates 8 sp revenue every month, roughly what a worker earns.
- 4 PCs, 20% of wealth: possible at 1000 gp total wealth per PC, a bit over level 3
- 4 PCs, 50% of wealth: possible at 400 gp total wealth per PC, a bit over level 2
- 1 PC, 50% of wealth: available at 1600 gp total wealth, a bit over level 3
These PCs are still starting level
adventurers, and for relative novices this is a nice retirement option.
Case 2 - graverobber to guild master
Urriz the Vast has grown, let's put this
delicately, too damn fat to move. Time to retire. He decides he wants to become
guild master of a shipping guild: cost 6250 gp. He pleads with his buddies to
set him up well and promises very favorable fares on future transport.
- 4 PCs, 20% of wealth: possible at 7812.5 gp total wealth per PC, a bit over level 5
- 4 PCs, 50% of wealth: possible at 3125 gp total wealth per PC, a bit over level 4
- 1 PC, 50% of wealth: available at 12500 gp total wealth, almost level 6
Still very attainable for a lower level
group.
Case 3 - knave to knight
After more than a year of adventuring and dutifully
paying taxes, the still piss-poor party finally figures out that a) nobles
themselves don't pay revenue taxes and so b) it'd save a lot of money if one of
their own held a knighthood to avoid dodging taxes. The baron is fine with this
- he's earned a lot of taxes from this group and a knight would anchor his
influence over the area.
The bill ends up 2000 gp for a rank 1 knighthood
(provincial gentleman) and a further 1500 gp (see future post) for a large farm
that yields exactly the 12 gp to cover the knight's monthly upkeep.
- 4 PCs, 20% of wealth: possible at 4375 gp total wealth per PC, between level 4 and 5
- 4 PCs, 50% of wealth: possible at 1750 gp total wealth per PC, between level 3 and 4
- 1 PC, 50% of wealth: available at 7000 gp total wealth, a bit over level 5
Again, a fine goal to aspire to for low-level
PCs.
Case 4 - counterfeiter to count
Lady Dragomira has grown fond of both her
health and creature comforts. Time to parlay that into a position of power. A straight-up
appointment as count normally costs 80,000 gp, but Dragomire already is a Manor
Lady (8000 gp). Cost to appoint: 76,000 gp.
- 4 PCs, 20% of wealth: possible at 95,000 gp total wealth per PC, just below level 12
- 4 PCs, 50% of wealth: possible at 38,000 gp total wealth per PC, a bit over level 8
- 1 PC, 50% of wealth: available at 152,000 gp total wealth, a bit under level 15
A hard to reach goal, but possible if the
party really puts their minds to it. An Archbishop (income 27,000 gp annually)
would have to save their full income for 3 years to swing this appointment.
Case 5 - the Archbishop
The big one, mightier and certainly richer
than kings. Cost to appoint a new Archbishop: a stunning 300,000 gp.
- 4 PCs, 20% of wealth: not possible - 375,000 gp total wealth per PC is just out of reach for level 20
- 4 PCs, 50% of wealth: possible at 150,000 gp total wealth per PC, a bit over level 14
- 1 PC, 50% of wealth: not available at 600,000 gp total wealth, way over level 20
Level 20 PCs are worth 355,000 gp in 5th
edition. A high level party can outright buy the Archbishop's seat. If a group
can get the full financial support of three Cardinals and a King for their
candidate (3x 200,000/4 = 150,000 gp + 240,000/5 = 48,000 gp - that blackmail info
better be rock solid), they'd need to gather 102,000 gp for this venture. 4 PCs
investing half their wealth could do at 51,000 gp total wealth per PC - a bit over
level 9. Of course they're actually the catspaws of the cardinals and the king in
this venture.)
Interestingly, we now know the deciding number
of votes needed to elect a new Archbishop: if each cardinal's vote contributes 50,000
gp to the cost, six cardinals can decide the election. This assumes these six are
throwing in more than just their political clout, they're dipping deep into
their coffers to bribe, blackmail, assassinate and otherwise influence the
other members of the 120 strong Council of Cardinals.
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